Villain

The Villain role is taken by one of the players and acts as the main antagonist during the adventure. Between each Hero's turn, the Villain gets a turn of his own. During this turn he can spend actions to move and attack but the Villain doesn't use dice to determine his actions each turn. This is where Villain cards come in; each turn the villain chooses two cards from his hand and activates them. These cards show which actions his minions and/or leaders can perform.

Each battle included in the adventure comics provides victory conditions for both the player heroes and the player Villain. The Villain must often complete an objective, such as moving certain figures to specific areas, or defeat the heroes before they reach their goal.

Villain Deck
At the start of a battle, the Villain player has to assemble his 25-card Villain Deck. This deck is unique per battle and how to assemble the Villain deck is is described in the adventure comic you're playing. Under “Villain Figure Pool & Deck,” you’ll see a series of colors next to pictures of the available villains. These colors represent the cards you’ll be adding to the Villain deck, with each color indicating a group of four cards.

In addition, the Regroup card is always added to the Villain deck.

Villain Figures
The villain has control over thee types of figures: There are also Machine Minions. These minions serve the villain, but are not directly controlled by this player.
 * Minions (weak pawns that usually come in higher numbers).
 * Enhanced Minions (special 'bosses' that can be spawned by paying a cost).
 * Leaders (strong iconic characters or 'bosses').